On Mon, 18 Sep 1995, Rasmus Rxnlev wrote: > Well, considering my last days of futration I decided to write a little > message here. > > I've been changing some assorted stuff in the Circle3.00, patchlevel8 code. > It's run at a remote computer, but due to limited disk space I decided to > work at the source at home, testing it and so forth... > My own setup is Linux based, and as far as programming and compiling the > prgram seems error free. > > The problem arises when I transfer the sourcecocode to the remote mashine > (SunOS), the source still compiles without errors, and seemingly runs fine... > > BUT, MOSTLY when fighting, sometimes even when the mud is more or less > idle it CRASHES ... the program returns "Segmentation Fault".. > > NOW, considering this I thought... Well.. Has to be my code.. BUT, > whatever I do It's IMPOSSIBLE to reproduce the event at my Linux setup... > What I wndered is, if anyone knows why the mud gets a segmentation > fault.. and if it's possibly the remote systems recources that arent > adequate... ? > > > Anyways, any comments are appreciated... actually flames too 8) > > Regards, > Rasmus R, aka. Con. > > > Use a debugger like gdb to find WHERE (what function, line) the problem is. Make sure you compile the MUD with the -g option to cc or gcc (whichever you use) ...
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