You recently wrote: > On Mon, 18 Sep 1995, Rasmus Rxnlev wrote: > > The problem arises when I transfer the sourcecocode to the remote mashine > > (SunOS), the source still compiles without errors, and seemingly runs fine... > > > > BUT, MOSTLY when fighting, sometimes even when the mud is more or less > > idle it CRASHES ... the program returns "Segmentation Fault".. > > > > NOW, considering this I thought... Well.. Has to be my code.. BUT, Heh, the same thing happened to me, but reversed. I code on my Sparc station LX and my co-coder/helper/whatever has a linux up (I'm setting up my pentium to do linux sometime this week). I ftp'ed the tree to him and he compiled and started running bin/circle.... funny thing was, he kept getting a segfault while doing character creation. My sparc didn't get that and it was the same code verbatim. Ends up, while rerererewriting (that's 4 times) the character generation code, I had tried to use a secondary 'for' loop inside the first for rolling attributes. I used 'j' for the index. A few times later, I decided to remove the first layer of 'for' (at one point, I had three nested 'for's with i, j, k doing counting respectively). And while rewriting, I accidently had this: while (m < MIN_ATTRIBUTE_AVE) { for (m = 0, i = 0; j < 6; i++) { for (j = 0; j < 4; j++) rolls[j] = number(1, 6); table[i] = rolls[0] + rolls[1] + rolls[2] + rolls[3] - MIN(rolls[0], MIN(rolls[1], MIN(rolls[2], rolls[3]))); m += table[i]; } m = (int) (m / 6); } A very cameflaghed(sp) bug that somehow got through my Sparc. (the bug's in the first for loop, if you didn't catch it). So, point of story: 1) strange things happen across platforms 2) check them one-letter-variables (OLVs) good luck bug hunting....(I usually end up with a one to one ratio of log to code) :)
This archive was generated by hypermail 2b30 : 12/07/00 PST