At 06:23 20/9/95 -0400, Sean Mountcastle wrote: > > I have two questions, and not a very good subject line ;) > > First, since the bitvectors start off at 0, if the maximum >bitvector 2^31 or 2^32 (21474883648 or 4294967296) that can be contained >in the long variable? Pretty easy question eh? I know, I know, but I >forgot and can't seem to find it. Look in the limits.h include file. This should define the maximum and minimum values for all integer types on you system. I think the defines you will want are LONG_MAX, LONG_MIN, INT_MAX and INT_MIN. > Next, I've tried to change all the references to vnums and rnums >to long from int, so I can increase the total number of rooms/obj/mobs in >the game - this seems to have no effect, except when I change the line in >db.c if (nr >= 99999) return; I made this much larger to reflect the >nature of long integers, but everytime I do this the MUD crashes upon >boot-up with the error message: Room %ld is outside of any zone (%ld = >virtual_nr) this is shortly after the if statement (++zone > >top_of_zone_table) - anyway I can fix this? Under ANSI C an int is at least 16 bits long. A long is at least 32 bits long. Therefore changing all vnums and rnums to ints will not increase the number available.
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