So, now that we have characters doing multiple attacks, why not have mobs do the same? We can almost use the same piece of code too... I personally like the version where the attack number is checked, then a while loop is used to cycle through the attacks. If this system is used, then perhaps we can extend the Espec to have another entry: Attacks, where one normally put BareHandAttack: <method> and the various attributes for a mob. Thus, my 25th level npc samurai also gets the benefits of multi-attack that my 25th level PC samurai gets. :) Has this been done? If not, can we set up a standard now for portability? Thanks in advance. -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> For more, check out http://www.csua.berkeley.edu/~bhchan NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant "If you're going under 100kph, you might as well stand still"
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