So, now that we have characters doing multiple attacks, why not have
mobs do the same? We can almost use the same piece of code too...
I personally like the version where the attack number is checked,
then a while loop is used to cycle through the attacks. If this
system is used, then perhaps we can extend the Espec to have
another entry: Attacks, where one normally put BareHandAttack: <method>
and the various attributes for a mob.
Thus, my 25th level npc samurai also gets the benefits of multi-attack
that my 25th level PC samurai gets. :)
Has this been done? If not, can we set up a standard now for portability?
Thanks in advance.
-Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu>
For more, check out http://www.csua.berkeley.edu/~bhchan
NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant
"If you're going under 100kph, you might as well stand still"
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