I've been getting tired of adding commands, classes, etc. So today I decided to try checking out adding spells that one of the other coders usually adds. I found adding APPLY_AC such spells basic to add, but one thing is bothering me. I see that some spells like sanctuary have an AFF_SANCTUARY bitvector. I wanted to add a spell with an AFF_STONESKIN flag, just to test it out. I defined the name (spells.h), stuck it into a slot and wrote out the spello for it (spell_parser.c), put the AFF_STONESKIN and the duration, etc (magic.c), and defined the AFF_STONESKIN flag (structs.h), and made a nifty little flag about John the Warrior is standing here. ...he has stoneskin affect. (act.informative.c). It compiled without a problem... But my problem is that I don't know where to actually write out the code for my AFF_STONESKIN flag. I searched endlessly for the place where AFF_SANCTUARY is actually written, but I couldn't find it. Where is the code for AFF_SANCTUARY written? Thanks, entreri@netcom.com (mud is usually up on: netcom19.netcom.com 4000)
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