I'm curious if anyone has written a program that changes zon, mob, obj, and wld files vnums and other relevant into (values for keys etc) based on either a #define'ed difference or command-line entered. And has anyone created a program that chops up LARGE area files like tinyworld.* based onranges listed in another file. If so I need the C code for these files. If not I'll have to post all the coee I've written so far and see if someone can help me out. (I know circlemud comes with split.c which chops up the file based on = placed in appropriate spots, but I'm looking for a program that would read a line at a time and if the line began with a # then it wouldcheck to see if the following vnum was high than the current range, and if so before writing it to the file it would write out the file, close it and then open a new fileto write to.) Thanks in advance, - Sean
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