I've just run into the strangest problem since I've begun hacking/coding 3.00... I'm getting a segfault/SIGSEV in _doprnt()!!! (I found thiss out tracking the crash down using gdb). Has anyone run into this problem before? Will changing small-buff to 2048 and large buf to 12* 2048 solve the problem? I ran into this problem after I rererevamped the 3.000bpl8 to have 3 long int aff_flags, 3 special_acts, and two item-extras (ran out of bits and even 3 sets may not be enough). I also coded some range-attacks (basically fire and throw) and once I restabilize the code, I'd be happy to re-up it somewhere (the hardcode of my mud is around 80% of what I want in the end product... as for softcoded stuff like mobs and objs and wlds... well, I'm at 0.002%) -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> For more, check out http://www.csua.berkeley.edu/~bhchan NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant "If you're going under 100kph, you might as well stand still"
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