I'm sure there is a simple solution to this, but it is for now eluding me. I just got finished creating a few weapon procs that do spells/whatever 1 per day (or whatever I set it at). eg. Once per day, you can tell your sword of lightning to cast lightning bolt. Problem is, if I have 2 of these in the game, and one player uses the power, the other owner cannot until that day is over. So, I need to somehow make each one unique. I messed around with setting a unique bit, based on the players name, to obj->value[3], since it was unused, but that faulted. Any other thoughts on this? Playing around, I cast cont. light on one, and left one alone, but still no avail. Can I even do this within the spec_proc alone?
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