You recently wrote: > > Anyone know how I can create a skill that is only practiced - and not used. > What i'm specifically looking for is a second attack skill. I'm guessing its > almost identical to creating other skills with the exception that I leave > out a definition somewhere. > The simple solution is to make a new skill, (just like sneak, hide, kick) in spell_parser etc. But, don't make a procedure/func for it. Instead, in fight.c, find a convienent place and add something alone the lines of: int attack = 1; if <*roll dice*> <= <*SKILL_SECONDATTACK*> attack++; while (attack-- < 0) <*call do_hit*> This is also good for my proposed E-spec attacks, so that a mob can also have multiple attacks... I've imped it and now death gets 8 att per round and is truly deadly :) -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> For more, check out http://www.csua.berkeley.edu/~bhchan NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant "If you're going under 100kph, you might as well stand still"
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