Just a short question on feasibility, how many coders do you guys have on your muds? Right now, I'm working solo, but I'd like to see the distribution. ObCodeDiscussionTopic: I allocated some AFF_FLAGS in my mud so that some mobs need to be attacked with a + weapon of some strength, ala D&D. Do you think a player should also have those kinds of benefits? For instance, if I made weres a player class and give $m the AFF_SILVER flag (which means you need an ITEM_SILVER flagged item to damage $m) do you think it'll be too much power since Mobs and players alike call the CAN_DAMAGE function to check if the successful attack actually did any damage, and not all mobs can damage silver (let alone +1 etc) Maybe you guys hsould just point me to some newsgroup like alt.mud.philosophy.game-balance.morality.and.mortality. -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> For more, check out http://www.csua.berkeley.edu/~bhchan NovaCmdr. 'Suicide Strom' of Clan Wolf | FiestyFly FireMoth Variant "If you're going under 100kph, you might as well stand still"
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