You wrote: > > > >On Sat, 28 Oct 1995, FourSpace wrote: > >> From: dwb@ix.netcom.com (Daniel W. Burke ) >> >> Does the >> #define GOD_ROOMS_ZONE 2 >> Mean anything other than in do_show zones? >> >> Apparently not, but I tent to miss the obvious :) >> >> (especially since the god zone is 12 and the define says 2) >> >> >> yeah, change that to what ever your god room zone may be... 12 probably. >> F >> > >The god zone is probebly the 3th zone on your mud so 2 is right (0,1,2). >GOD_ROOMS_ZONE is only used in act.wizard.c which you can see for your >self by typing: grep GOD_ROOMS_ZONE *.h *.c at a unix command line >while you are in the source directory. > >It would be nicer to use the virtual zone number (12) instead of the >real zone number (2, which means the 3th zone in the database) but I >can't tell right now how to do it. > > heh.. no wonder zone 4 keeps showing up as all godrooms :P Guess that doesn't worl all that well... hmm... I'll have to look into the virtual number, as well as maby making it a global variable, so teleport and portal can't reach the godzone.... (limbo for that matter)
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