Mirror image

From: Daniel W. Burke (dwb@ix.netcom.com)
Date: 11/02/95


Anyone sucessfully get mirror image coded?

I've tried a few different ways, with mix results, non of them do what 
it's supposed to.....

I have it in mag_affects(), 

af.location = APPLY_MIRROR_IMAGE;
af.modifier = dice(1, (level > 1) + (level > 5) + (level > 15) + (level 
> 25);


however, I can't seem to find an appropreiate spot in fight.c to 
successfully check for mirrors, and subtract them, displaying the 
"hit's your mirror image" message....



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