Anyone sucessfully get mirror image coded? I've tried a few different ways, with mix results, non of them do what it's supposed to..... I have it in mag_affects(), af.location = APPLY_MIRROR_IMAGE; af.modifier = dice(1, (level > 1) + (level > 5) + (level > 15) + (level > 25); however, I can't seem to find an appropreiate spot in fight.c to successfully check for mirrors, and subtract them, displaying the "hit's your mirror image" message....
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