On Thu, 2 Nov 1995, waliczek gary jason wrote: > > > There are only a couple flaws with this method: > 1) illusions will leave corpses > 2) you have to go down to -10 HPs to die > > Difficult spell to code... > Eh? I can think of at least 5 methods around that. Since this is a circle list though, lessee... In a proc... if (GET_HIT(ch) != GET_MAX_HIT(ch)) { act("$n cackles gleefully, and fades away...\n\r", 1, ch, 0, 0, TO_ROOM); die(ch); extract_char(ch); } Not sure how often procs are called in Circle, been awhile, but in a up and running mud, I think this is preferable to changing structs and/or affects.
This archive was generated by hypermail 2b30 : 12/07/00 PST