On Thu, 2 Nov 1995, Billy H. Chan (~{3B:FH;~}) wrote: > > Or, somewhere inside struct char_data *ch, add unsigned byte image_number. Adding a byte to char_data makes things difficult. > Make the spell a MAG_MANUAL | MAG_AFFECTS. > In fight.c, when checking for a hit, do: > if (dice(1, image_number) != 1) { > act("blahblahblah' ... TO_CHAR); > act("Blablahbalbh"... TO_ROOM); > image_number = MAX(1, image_number - 1); > } > heck, you don't even need an AFFECT flag... just check if image_number > 1, > and if it is... you're imaged... this sure beats the way I imp'ed it... Instead, maybe you COULD use an affect flag. When you cast it, it gives you APPLY_IMAGE by x, and each time an image is removed the modifier is reduced by 1 until you hit 0.. then you remove the bit. That way the # of images is stored in the affects structure, which already has a spot for the modifier. Graham Gilmore
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