On Fri, 3 Nov 1995, Richard Adam wrote: > I am using a Sun silly monitor or something, and when I have colors set > in CircleMUD 3.0... Most of them are quite bright and unreadable.. > Mainly greens, yellows, and blues. > > Has anyone else found this problem? And if so could you tell me of any other > ANSI codes to replace these colors with more visable ones, what with me > being a little less familliar with ANSI codes than yer average suitcase. > > Thanks. > As far as I know, CircleMUD doesn't even use any blues or yellows in the stock code - and no bright colours at all. You might want to play with your monitor's brightness and colour level adjustments (if it has them, if it doesn't then I might go o far as to suggest a new monitor). However, if you're really hard set on the ANSI codes, the only codes are in <screen.h>, which is missing intense (bold/bright) colours, you can change that by adding: #define KBLD "\x1b[1m" #define KBLK "\x1b[1;30m" /* 0;30m would be black, useless */ And the appropriate other defines in <screen.h> However, I suppose if you make everything dark blue... :)
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