On Saturday, November 04, 1995 3:27AM >Well you have some good ideas here and I decided to use them *grin*. >Anyway I used a MOB_IMAGE flag, if MOB_IMAGE don't make a corpse just >extract the mob. Instead of loading mobs with duplicate eq, >which could possibly cause some problems, I made a change in the look >function. When I load the image mob I make it a follower of the >caster to make checks easier, and the mob saves the IDNUM of the caster. > >When a player looks at a mirror imaged mob the look function actually >checks the IDNUM of the caster and displays the caster in look. This >helps if the caster changes weapons or anything, and no need to dup eq. > >The only thing I have left is to add some things in the hit function, >so that the attacking mob stumbles when attacking an image on occassion. >Also to set it up if a mob attacks an image he has a random chance to >hit the real target and vice versa, based on the number of imaged mobs of >course. > >Darksword > >PS Thanks for all the comments/suggestions on the subject. If you guys > didn't bring it up I would not have even coded it *grin*. Now that you coded it could you share it with the world I have been trying to do the same thing since the idea started but I could seem to get it to work. Steejan
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