>From dert@concrete.resnet.upenn.edu Sat Apr 22 15:39:25 1995 Date: Sat, 22 Apr 1995 15:35:34 -29900 From: Andy Davidoff <dert@concrete.resnet.upenn.edu> Reply to: circle@concrete.resnet.upenn.edu To: circle@concrete.resnet.upenn.edu Subject: Re: Circle: Re: CRYPT > I have to agree with you on this jeremy. I was keeping my players > passwords as text and all I got was complaints from my players saying > that if I didn't change it they would not play. let me clarify - i am not saying that it is wise to keep a list of players and their passwords in a text file! i think this is stupid. i am only saying that _access_ to the player's passwords is important - shit, circle already _has_ this code - look it up! if i want to assign passwords to players, i should be able to. this is already pimped in c3. why is this such a problem? > > > there are several reasons one may want to have access to the passwords of > > > their users, and i dont feel it's unreasonable or unethical. > > There is no reason whatsoever any sysadmin would ever need to know > > passwords of his users. Keeping passwords in plaintext is nothing but > > a recipie for disaster.
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