first of all, your last comment about a graphical mud takes away from the whole concept of the game IMHO. If ya want a graphical game, go buy one like AD&D or Origin from the store. Second, as one of those newbie IMPs who doesn't know a whole lot of C, I value this mailing list as is. I rarely post questions to this thing because I do enjoy picking my way through the code, but I have gotten a lot of my problems resolved because of what other people have asked and received answers to. I believe that the reason this mailing list exists is so questions can be posted about CircleMUD. I don't recall seeing anything about this being only for those who are grandmasters at coding, and besides I only see a few people complaining about having to answer questions over and over again. If you don't wanna do it, then why don't you prepare a FAQ that lists all of these questions and their answers. Then you can give it to Jeremy and let him put it into the distribution files of Circle. This is not a flame. It is just my opinion on the ideas that you put forth in your post. Matt ______________________________________________________________________________ "You never know what you have until it's gone... ...by then, it's too late to get it back" ------------------------------------------------------------------------------
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