> > > Suggestion... look at silly mud's code for polymorph spells.... > > >From what I"ve been told, to polymorph characters, you must be careful > how they're handled, storing the original character, and handleing > thing's properly if a crash, or when the polymorphed character dies... > > You'll most likely have to write everything from the ground up, but silly's would be a little bit of a help. Even silly's polymorph code is buggy, and frequently crashes. So use it as a model, but a flawed one. -Chris -- Chris Jackson***cjackson@vt.edu***http://knight.ufp.org/ All opinions are my own, unless of course I stole them
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