Some one keep this and mail it whenever someone asks about iedit/redit, please. iedit/redit: Known bugs... Both may cause numeric misalignment in the game. This is a bug that should be looked into, but probably won't. This is most evident when adding items/rooms in-btween existing ones. ie: adding item 3 after having item 2 and item 4. It will cause some strange misalignments, normally during character save/reload. Rooms don't seem to cause as much problems. iedit/redit: Work-around... If you're like me and don't have time to debug someone else's code while busy debugging your own, then this work-around is for you. It only helps those starting wld/obj from scratch (like me). Make and use stub files. Basically, a stub file contains all the objects that could exist within that file (for objs) or rooms (for wlds). Ie: predefine dummy objects that you will later edit, and dummy rooms you'll later use. Sample stubs are available with the LostLands release, which is basically circle with lots of junk added. The README_LOSTLANDS hopefully says it all (and then some). I suggest getting the stub files from there... it can be found in ftp://ftp.wrs.com/pub/billy/Lostlands1.00 it's updated every now and then when I put something new in... please report bugs, if you trash your mud... that's your silliness... make backups before you add any code that is not your own. Code safely, use a ... RCS (comes with linux and suns, at least). -Billy H. Chan ~{3B:FH;~} <bhchan@csua.berkeley.edu> MechWarrior II Addict Red Planet Veteran (Blocker) "Argh! My 'O' key is broken!!" - famous last words "If you're going under 100kph, you might as well stand still" - Strom
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