Yes it is true there is no "stat" command or there is no one showing things like: STR 18/00 INT 18 etc etc or your DAM and HIT rolls, although one can change the do_stat command in the wizard functions, to filter the persons able to stat, say age or only good aligned or only drunkies or junkies or whatever like: if (GET_LEVEL(ch)<LVL_IMMORT || (GET_LEVEL(ch)>=LVL_IMMORT &&!*buf1)) and then if (GET_AGE(ch)<21) then sprinf (anykind of stat you want, GET_stat(ch)....);... or if you want you can put strings if STR<STR_MAX/4 you have a weak strength ot if STR<STR_MAX-1 say you have a gigantic strength then do a send_to_char, you can do a color filtering for your statistics visible, like if age (ch) < 21 You are not experienced enuff to know your stats else if age (ch) < 23 sendtocharacter str, int, wiz, con, char else if age (ch) < 25 send above, also dam and hit roll bonuses and armour else if age (ch) < 30 send to char kisses else if age (ch) < 100 You feel your powers crumbling to dust or whatever.... then the rest of the do_stat stuff and change the command to suit the mortals too. Most of the circles I played had stats, diku's like Alex had a L10 limit as a filtering, Another MUD has level filters to show different stuff, but it is a matter of MUD internal policy to have or not to have stats visible, most of the experienced players are able to predict stats already with practicing, carrying barrels, corpses, special swords, and hit gain per level etc etc. Hope this can help someone. __________________________________________________________________________ Empre Impraimoglou, Siemens Nixdorf Informationsysteme e-mail: gast@sunue.mch.sni.de GP PB 4, Mch N-Perlach oberon@kdt.net Munich-Germany "The Perfection is achieved in the Point of Collapse" Parkinson __________________________________________________________________________
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