At 03:18 AM 11/21/95 EST, you wrote: >Greetings everyone, > > I noticed something for the first time while playng as a mortal tonight... >There is no way to know your stats! I could have sworn the old dikumuds would >like let you recite identify character to find thier stats... Shouldnt there >be some way for players to know thier stats, and where they need to improve? >People might argue that this is Roleplaying and they shouldnt know thier syays >err stats, but in roleplaying you do know your stats, and if yu... damn >i hate nonstandard terms :) > > But if you were to be this guy your playing you would know how strong you >are, how smart you are, etc... If anyone has a fully working Identfy i would >like to take a look at it :) > >Randy > >mertl >merlyn@iglou.com > What I have done on my mud is limit the level at which a player can see his/her stats to level 8. This way a player cannot have himself/herself loaded with perfect levelling gear from the getgo. I simply modified the do_score code in act.informative.c to check for the players level. If the player's level is >= 8 then strcat the players stats onto buffer in an appropriate format for display. -- _____________________________________________________(_) (_)Glenn Campbell Voice:902-564-3660 (136)| | |Computer Systems Specialist Fax:902-562-6113 | | |Canadian Coast Guard College Voice Mail:902-565-6563 | | |_____________________________________________________| (_)
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