the if_rand can be used as a wait precedure if done with a loop not a very good one but it works ya pretty mutch get scizofrenic mobs who wander around at random intervals as far as ideas things I have done are mumbling mobs beggars who run away when ya give them money mercenaries that work *still working on this* (they basicly bount hunt) also made a newbie equipter it was a lot easyer than modifying the code *I was lazy* I also made a mob thats single and soal purpose is to follow and pick on a certain extreamly obnoxious player You Have been enlightened by: The /./. i d n i g h t |) r a g o n who runs The |_ a n d of the /./. i d n i g h t |) r a g o n at http://www.ag.net/~midnight telnet mud.ag.net 4000 Please email me at Midnight@ag.net or look for Midnight or MidnightD on IRC On Wed, 22 Nov 1995, Ben Leibig wrote: > Ok i got mobprog but right now it seems fairly useless mabey i am jsut > not htinking. But i have 2 things i really wanna use it for and i dont > see HOW to do it. > > > 1: I have doorman i want him to open the door when someone walks into > the room and close it when someone walks out > I can get him to open it but prog_act doest recognize the leaves east so > i cant use that. The otehr thing i could ahve him do is open the door, > wait 10 seconds, and close it. But there is no mobprog wait command > eather. > 2: I wanna use it to map out paths of woundering mobs. But i cant do > that becoiuse of the fact that if i map out a path and have the mob > follow it it just ZIPS along at astounding rates. I REALLY need a wait > command in mobprog. And i am still learning to code. Any ideas? > >
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