On a few muds saving mobs will crash the mud. I think the following fix should clear that up. In act.build.c, function save_mob, change the line: mob_proto[i].player.description = str_dup(MOB_NEW(ch)->player.description) to: mob_proto[i].player.description = str_dup(MOB_NEW(ch)->player.description ? MOB_NEW(ch)->player.description : ""); In order to cut down on some of the unnecessary posts to this list I'm starting a bug/announcement mailing list for the OLC stuff. It'll be one-way, so I can let the users of the OLC know of changes without bugging those of you who have better things to read ;) Send me mail (don't reply to the list) requesting to be put on the my list. Sam p.s. Thanks to the people with the ^M help. String's are my achilles heel :)
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