> From: KLA <anata@iastate.edu> > > are there anyone who are willing to post the fix for login problem in the > circle mud ? > > login as a player ... try to login as the same player with wrong > password will close both sockets ... At the end of the close_socket function in comm.c there is a piece of code you can comment away, I do not know if this poses as a problem to something else but with comments it reads: /* * kill off all sockets connected to the same player as the one who is * trying to quit. Helps to maintain sanity as well as prevent duping. */ /* if (target_idnum >= 0) { for (temp = descriptor_list; temp; temp = next_d) { next_d = temp->next; if (temp->character && GET_IDNUM(temp->character) == target_idnum) close_socket(temp); } } */ } > thanks in advance You're welcome. ___________________________________________________________________ | | | | Hans Brinck | Derek the Blue Mage | | sysadm Univ. of Karlstad, Sweden | Implementor, BlueMage MUD | | hansb@cse.hks.se | spock.cse.hks.se 4000 | |___________________________________|_______________________________|
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