You wrote: > >Just wondering if anyone has coded a spec_proc for weapons to cast spells, >and if so, would you be willing to show me how you did it.. >Thanks > I made an APPLY_WEAPONSPELL, and the value is the spellnum if the spell to be cast... The way I did it, just about any spell that doesn't affect objects can be used... including heal :P (but that maks a great necromancer weapon on my mud, sice heal damages the undead) :) if interested, I could post my code from fight.c
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