Hello. has anyone fixed the bug in "order", in which the ordered character exectutes his command with no regard to his wait_state? ie, you can charm another player and repeatedly order him to 'kick' during a battle... flurry attack results. also, to mention a minor bug fix which prevents some secondary special procs on shop keeper mobs from working properly: after the check if (SHOP_FUNC(shop_nr)) the shopkeeper special passes 'arg' instead of the proper 'argument' to the SHOP_FUNC. Fireball
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