> i can only think the code saves the anti rent item as normal, and when > the person comes back in, that item doesn't exist in there inventory. > therefore it can't put it in the right position and the mud crashes. > If this is really the case, then you could create a 'null object', ie an obj #1 or something that is just a useless pile of 'garbage' with a timer of 1 or something... then whenever the mud finds an illegal object (or lack thereof), it'd substitute the null object for it. (= -- Alex "Spoon!" -- The Tick
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