> > if i ever felt that multi-playing was a problem, etc. i wouldn't > > hesitate to write in a few lines to let me in on the secret. this > > is an issue as old as security itself, no reason to start a > > flamewar over it, newsgroups exist for this very purpose. > But I still see no reason for getting the original passwords, > eighter the player will choose different ones for his players, or > you can compare the crypted versions. If they are equal, the > original passwords are equal, so what. *yawn* > int do_simple_move(struct char_data * ch, int dir, int > need_specials_check) > { > int was_in, need_movement, has_boat = 0; > struct obj_data *obj; > > ... > > if(!IS_NPC(ch)) /* non-players should not need that ... */ > look_at_room(ch, 0); > > ... > > } > > Should increase the performance a little bit ... > Mobs really don't need to get a room listing. > And it is called quite frequently. > Kilian. stick a check for descriptor in there (switch) and i'll be happy.
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