Hi, I am currently coding a clan system and I am just wondering about something: In the delete clan part I want to scan all the players (of course also those that are not logged on) and reset their saved.clan to the new value. I have looked through the code but it really seems like circle does not keep the stats of all its playerbase in memory all the time. I have only found the playerindex which just has the names and the idnums in them. Do I really have to do a load every char change it and save it back? Or are there any other ways of changing something in the player_specials_saved for every players? (Beside coding a new proc that loads everything in at once etc. I am talking about existing code) Johor@MultiMUD
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