> actually, i'm thinking about working on a master/slave process handler, one > as the server, and one as the connection handler. in effect the master > process would accept all signals and spawn off the server. it brings up > some elements of potential with crash handling. > One of our staff has written the code to start a daemon process to handle new connections login, character creation etc, etc. Players don't get passed to the main server til they enter the game. I hear the code works, we just have to patch it in. We're just waiting on some other problems to be taken care of before we take this large a step. I can't wait, no more lag from gethostbyaddr *bounce*. Mielikki @ SojournMUD (menzo.sojourn.com 9999)
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