On Mon, 18 Dec 1995, Jaco van Iterson wrote: > > In utils.h we have the lines: > #define IS_NPC(ch) MOB_FLAGS(ch).isnpc > #define IS_MOB(ch) (IS_NPC(ch) && ((ch)->nr >-1)) Note the ((ch)->nr > -1) part of IS_MOB? That's the number that is automagically assigned to a character whenever they are first created. That number will be -1 for a "real mob". If an immortal is switched into an NPC, however, that number will be assigned to whatever their number is. So, a MOB is an NPC that isn't switched into. -- Kenneth G. Cavness | http://ccwf.cc.utexas.edu/~cavness Associate Editor | "That which is possible is not always MIDS, TIC | probable." -- Isaac Asimov 1-512-451-7602 | "What about the Tuna?" -- Unknown
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