I got one for you guys- I am adding two new room flags, QUICKMANA and QUICKHEAL. The idea is that in guilds and a few other places, mana and hit recovery are accelerated. I added the #define lines to structs.h, using bitvectors 'q' and 'r' for the new flags (the next 2 available). Next I put the actual code into limits.c in the hit_gain() function. The code compiled fine. Ne errors, no warnings. Next, I addeed the the new flags to all the guilds and to a few select other rooms. The game booted error free. But, when I go to the rooms, the flags say UNDEFINED and the accelerated healing does not work. What am I missing? I have grepped just about every other flag in the game looking for other places where they are defined or declared or anything and can't find a thing. Any help is appreciated. Reply privately to save bandwidth :-) -Brian
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