Hiya gang,
Well, I've got circle mud patch level 8. Done a few thing here and
there, and now I'm working on the way exp is distributed. I personally
don't like level limits... so I figured I would make up some algorithm
for splitting up exp based on the levels of the groups. I looked at
group_gain and saw this:
---
/* round up to the next highest tot_members */
base = (GET_EXP(victim) / 3) + tot_members - 1;
if (tot_members >= 1)
base = MAX(1, GET_EXP(victim) / (3 * tot_members));
else
base = 0;
---
Now is it me or does the first line : base = (GET_EXP(victim/3)+tot_members-1;
completely useless?
It also looks like everyone gets the same amount of exp. Has anyone though
of/implemented a way to distribute exp to all those that are fighting
the monster (not neccessarily those that are grouiped)?
Thanks!
Josh
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