On 8 Feb 1996, d. hall wrote: > -----BEGIN PGP SIGNED MESSAGE----- > > ð thus on Thu, 8 Feb 1996 01:34:24 -0500 (EST), Sammy virtually scripted... > > Sammy> Sounds like a big project. I wonder how much this would slow the > Sammy> mud down, if 2 or 3 people were using the editor simultaneously. > Sammy> Full screen redraws would cause some nasty lag. > > rather nasty. how good is your throughput? I'm speaking hypothtically :) If you've got a lot of bandwidth it's not a problem, but if you've got a slow connection, or a high-traffic t1, you might have some unnecessary lag. > Sammy> All the times I've used pine and pico over the net it never occured > Sammy> to me that I was sending a lot more packets than were necessary. > Sammy> Time to relearn ed :) > > then again you're dealing with a single connection, via telnet or rlogin > (some editors like emacs uses the stty baud setting to optimize screen > redraws). when you're dealing with a mud you're dealing with several > connections to a single multiplexing process... netrek gets around this via > having the client do all the work of processing the information. Hmmmm...I suppose a "builder" client could be interesting. Online creation with offline performance :) THe trouble there is making the client portable accross many different platforms, and it would keep people from using their preferred client if they've got one. > Sammy> I think circle the circle editor wouldn't be so bad if it just had > Sammy> some simple line-editing abilities. No, I'm not volunteering, I > Sammy> can't even write a simple ^M remover :) > > get the GNU readline or else getline and compile it into a client. i > believe tf already has it incorporated in, and the new version of tintin > does as well. i've made a couple changes into tintin to get around some of > the problems people been having with it. namely perl's regexp source has > been incorporated in the actions/gag/subs and readline into the interface
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