On Thu, 15 Feb 1996 00jshanks@bsuvc.bsu.edu wrote: > #2: Second question should be fairly simple. I have implemented a new > class (MONK) into my MUD, and everything works just fine, except for > one thing. For some reason, the guild guards at the monk, and only the > monk will let anyone pass by. All the other guild guards block all non- > class characters, however the guild guards don't. I have it set in > Class.c to block any non-monk characters from going south into the bar, > but it won't work. I think you also have to put an assignment in spec_assign.c to give your monk guard the guild_guard special process. Sam
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