On Fri, 16 Feb 1996, Stephen D. Becker wrote: > I noticed that as with all circle muds i've seen, the circle 3.0bpl9 has the > bug of subracting from str and ignoring any stradd the char might have, > thus a char with 18/100 str who puts on a -1 str item would have 17/100 str. > I figured out a way to fix this and change it to losing 10 percent of > there stradd, and I think i made the addition 10 also (better double check) > anyway I was wondering if anyone else had bothered to fix this and if so > what aproach they used. > Thanks > Stephen Becker > IMP of EagleMUD Yes, that's the problem with the whole stradd system. I fixed it by ripping out the system of keeping two separate str and stradd stats and combining them into one. If the str is 18 or less, I display the strength as that number. If the str is 19 to 23, I display it as 18/xx, where I have xx as a multiple of 20 up to 100. If the str is 24 or more, then I display the str as (str - 5). Make's life in that area a whole bunch easier. :) But then, that's me. And I'm just wierd. Michael
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