Input overflow 2

From: Aslak (aslakg@stud.unit.no)
Date: 02/26/96


Seems to be in comm.c, where it does close the connection:

for (d = descriptor_list; d; d = next_d) {
  next_d = d->next;
  if (FD_ISSET(d->descriptor, &input_set))
     if (process_input(d) < 0)
	close_socket(d);
} 

(This is in game_loop)

What does this (the function process_input) do?
Could it just be something wrong from the clients side?

By the way, the crash didn't occur before this person had logged on again,
and probably edited some more. 

More thanks, Aslak



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