> > On Sun, 25 Feb 1996, Hades wrote: > > > I keep getting tons of objects located in nowhere... and can't seem to track > > What exactly is showing them in "nowhere" ? The WHERE command, or some > olc code you got somewhere/coded yourself? Because, NOWHERE is -1 and > that is where all objects which reside in containers or equipment have > their in_room set to... which is as it should be... > In nowhere meaning it's not on a player, not in a players inventory, in room_nowhere, and not in a container. It's the same thing that would happen to an object if you did this function: void make_nowhere_object(int vnum) { struct obj_data *obj; obj = read_object(vnum, VIRTUAL0; return; } It would load an object into memory but it wouldn't go anywhere, not on a char, not in his inv, not in a room and not in a container. Jusat floating about, wasting memory, because it's impossible to get these items. *shrug* Guess I'll have to just keep going through the code.
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