I've been thinking about implementing quests on my MUD. What I would like to know is how some of you have handled the implementation of quests. I've got some general ideas, one was if a player had their QUEST flag set they would automagicly be reloaded back into the same roomt that they quit from, because some quests may not be completed in one sitting. Problem with this is, that a player could conceivable reload back into the room the next time and be instantly attacked by some vicious mob. Any ideas or suggestions on implementing quests would be appreciated. Dave Carver Thought for the day: Cleavage (n): something you can approve of and look down on at the same time. -- W. Garnett. +==================================================================+ | David Carver, Programmer Analyst "Spooooooooonnnnnn!!!" | | Columbus State Community College -- The Tick | | Email: dcarver@cougar.colstate.cc.oh.us | +==================================================================+
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