When ever someone attempts to use magic, then do a search of each character/object in the room to see if there is a no magic item. Changing the room bits each time everyone moves will get very time comsuming. Or, If you want to speed things up a little more, set a flag in the character structure if that character is carring a nomagic item. (again do the search when the attempt to do the magic happens). -Wiz Ps. Hello everyone, Im new to this list. Im considering using circle3.0 as a base code for a mud Im about to put up. (How do you like it?)
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