Has anyone develped a system to swap zones out of memory when not in use for such and such a period and then load them on demand when a player wishes to enter one of these zones? (to save memory) If anyone has any suggestions or has actually coded such a system I would be higher interested in hearing your thoughts on it. If we get the whole mailing list working on this problem we could make it a perment function of future circle mud releases...which would be really cool... What's everyone think about the problem? -- |\ /| | \ / | | \ / | | \/ | | | | | alice@epix.net Enough Said...
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