On Fri, 15 Mar 1996, Harvey Gilpin wrote: > The only problem with this approach so far is circle's Extended mobiles. > Since no information is stored after extended mobs are parsed, there is > no way of knowinging how to save them out again. The way I approached this was to add a check in the mob save routine to see if the mob has any E-specific changes. Unless you've added E-spec keywords, all you need to check is whether barehand attack type is 0 (or 1, can't remember), and check str, dex, wis, etc, to see if they're all 11. If any of those values aren't the same as the defaults (the ones assigned to simple mobs), the mob is an E type. Then you'll have to check each value individually to see which ones you need to save in the file. Sam
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