fname procedure

From: Rasmus R\xnlev (raro94ab@hp4.econ.cbs.dk)
Date: 03/18/96


Hey.

I'm having problems with the fname() procedure call, when one of my users 
calls the wake ACMD via. an alias, the fname procedure crashes the MUD.
I havent been able to replroduce it, or find out what the error means, so 
I thought I'd post it here for someone to discover my heartbreaking 
troubles :)

Anyway, I'm running a modified 3.0 bpl8 ... if thats important.. 

Any help/ideas on solving my problem will be awarded with lost of 
love-spam *grin*

[GDB INFO - START]

Program received signal SIGSEGV, Segmentation fault.
0x6c0fc in fname (namelist=0x14 <Address 0x14 out of bounds>) at
handler.c:51
51        for (point = holder; isalpha(*namelist); namelist++, point++)

(gdb) back

#0  0x6c0fc in fname (namelist=0x14 <Address 0x14 out of bounds>)
    at handler.c:51
#1  0x1de50 in perform_act (
    orig=0xa9bf9 "O has been awakened by $n, and stands up.", ch=0x859670,
    obj=0x0, vict_obj=0x869f18, to=0x868e70) at comm.c:1600
#2  0x1ecd0 in act (str=0xa9bf8 "$O has been awakened by $n, and stands up.",
    hide_invisible=0, ch=0x859670, obj=0x0, vict_obj=0x869f18, type=1)
    at comm.c:1695
#3  0x327f4 in do_wake (ch=0x859670, argument=0xdffff84c " bozo", cmd=328,
    subcmd=0) at act.movement.c:663
#4  0x74fb8 in command_interpreter (ch=0x859670,
    argument=0xdffff848 "wake bozo") at interpreter.c:697
#5  0x19d0c in game_loop (mother_desc=6) at comm.c:503
#6  0x190a8 in init_game (port=5001) at comm.c:215
#7  0x19004 in main (argc=2, argv=0xdffffe5c) at comm.c:187

[GDB INFO - END]

Thanks,
Con.

d.
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