On Sat, 23 Mar 1996, Pink Floyd wrote: > Regarding changing object instances in memory, it is possible that some things > are just pointers to the prototype, maybe descriptions or stats that are not > expected to change. As long as you make sure you are only modifying that > particular object's data, you shouldn't run into unexpected side-effects. > I don't happen to remember what things in particular are stored for all objects > in the prototype. Accoridng to the obj data structure in circle 2.2 at least....which is similar to 3.0, All the strings associated with objs can not be modoifed without modifying the prototype obj. You can however modify an objs flags or stats without modifying the prototype. -- |\ /| | \ / | | \ / | | \/ | | | | | alice@epix.net Enough Said...
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