>Maybe I'm totally wrong here, but I find the current way in which exp is >dealed out at the end of combat to the group is rather >stupid......Because if you have a 15th lev and a 1st lev grouped and the >15th lev does all the work.....the first lev still gets a crapload of >exp....so, what I was thinking is that it would make more sense to divide >it up by level......so..... >the group is a lev 1, 4, and 15.... >you would add the levels of all the members in the group.... >1 + 4 + 15 = 20....and the percentage that each person recieves is equal >to thier level divided by the total. >so the first lev would only get 5% of the exp........ >I am just bringing this up, because maybe jeremy would consider changing >this in the releases of circle....... > >-Justin Chapweske >"Being rich is usually better than being stupid." >chapwesk@plains.nodak.edu orasis@205.198.0.31-35 >orasis@bog.nodak.edu orasis@ziggy.rrnet.com (rrnet.com 4800) >Justin Chapweske@Fargo.nd.us.earth.milkyway >http://blackbody.cs.ndsu.nodak.edu/~chapwesk/ > Here's another tidbit you might want to think about, We have capped the amount of exp an char can get for a kill to 1/20 of what he needs to gain next level. This is on a mud with 100 mortal levels so 1/20 might be different. Vain *************************************************************** David Blocher E-mail: "In Search of Dead Solid Perfect" dblocher@postoffice.ptd.net ***************************************************************
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