At long last--Flight!

From: King of the Pridelands (root@pridelands.rh.ncsu.edu)
Date: 03/24/96


Here's what I have:

/* in structs.h */

/* I put in POS_FLYING and I'm going to be using it in the *
 * next version of flight, but at the moment it is unused  */

#define POS_FLYING    9  /*  flying      */

/* This define is important and required for flight. */

#define AFF_FLY       (1 << 22)   /* Char is flying   */

/*******End of Structs.h now edit spell_parser.c*******/

/* you'll see a list of spell names...  on my mud I have *
 * fly after waterwalk so it looks like:                 */

char *spells[]=
{



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