Here's what I have: /* in structs.h */ /* I put in POS_FLYING and I'm going to be using it in the * * next version of flight, but at the moment it is unused */ #define POS_FLYING 9 /* flying */ /* This define is important and required for flight. */ #define AFF_FLY (1 << 22) /* Char is flying */ /*******End of Structs.h now edit spell_parser.c*******/ /* you'll see a list of spell names... on my mud I have * * fly after waterwalk so it looks like: */ char *spells[]= {
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