I'm prepared to send my nanny() function that contains all of the code for player registration via email. I can just post it to the list if you guys want, or I can send it out individually. There's one major thing I cannot do for you though: You must convert your playerfile to one that contains the field 'char email[MAX_EMAIL_LENGTH]' on disk and 'char* email' in memory. You must add in store_to_char() and char_to_store() the appropriate measures to transfer them, and finally you must create a GET_EMAIL(ch) macro. I put mine in the top level of the character structures, but if you want to conserve memory you can put it in the player_specials_saved structure. Come to think of it, that might be a Bad Thing(tm), as the same player_specials_saved structure is used in the memory struct so you wouldn't have a char*, just a char[]. Ah well, it's up to you. -- Mandy, Coding Director of The Multiplex -- pccs.cs.pomona.edu 4747 -- http://www.tmarts.com/Multiplex
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