>> Hmmm..I just committed suicide about 5 hours ago. (Don't ask me why, I was >> bored and >> a little ticked off when perl5 wouldn't compile so I could test out the >> Nightmare mudlib ---->>>>>>and my imp wouldn't even consider switching to mudos)<<<<<----- ------------------------------------------------------------------------- >> In anycase, my character >> is still there and it looks like the mud crashed. Has anyone had any >> experience with >> the game crashing when an imm suicides or tries? (seems poetic) > > Um, Circle isn't an LP, and it has a completely different code base >than the Nightmare mudlib does... which leads me to ask why you thought we >might be able to help you? You don't need to answer as it'll just waste >bandwidth, just do this. Go look at http://www.imaginary.com/ to find >people that can help you in this area. ;) This isn't a flame, just a correction. Observe the underlined statement. Now put things in perspective. Now read on from the underlined statement. Now incase your still a little confused (I do tend to pack alot into small paragraphs.) Assume: a) I'm the Arch Coder for a Circle mud. b) I was considering moving the mud to MudOS with the Nightmare lib but I had problems and my Imp disagreed in any case. c) I appeared to experience a crash on my Circle mud about the same time I IMPetuously committed suicide. Bob, the (still) Lazy Circle Mud Coder. PS: Oh, anyone who hasn't checked out the new Nightmare IV package should. It's rather neat. Never ignore the competition. Even if you occasionally get the urge to join them. ;) I do think LPC is an excellent system for developing muds, probably the most logical system. The only problem I have with Nightmare IV is they are getting TOO damn cutting edge. Maybe JE should consider moving Circle to LPC...shrug. It would probably be easier than rewriting the code for c++.
This archive was generated by hypermail 2b30 : 12/07/00 PST