On Fri, 29 Mar 1996, Robert Clark wrote: > I've switched to a stat/skill dependent system, I send characters back and forth > through levels with very few problems. Deaths are also a cinch, no more of this > losing exp and wandering around forever trying to make a level. Also, 100 level I dont get it... if you've got a stat/skill based system, why do you still need levels at all? Are you using permenant death btw? > I was wondering if anyone has added an affected_skill array for characters and if they > encountered any problems (I don't see too many). Of course it eats memory, but with > a pentium and 48 megs, I'm not really scraping... Are you adding this because you ran out or AFF's for affected_by ? -Sky
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